Archive for the ‘Announcements’ Category

UOLite 0.1 Beta Released!

You can download the dll and the source code (which includes a test app in vb.net and its source as well). Please use VB.NET Express 2010 to view/edit the source code. You can get those downloads right here: http://code.google.com/p/uolite/

From now on you should be able to get the latest release from that address as well. Please report any bugs that you find in the code.

UOLite Beta Release Scheduled For Tonight!

Just need to add the commenting for the code and write a basic walkthough. The source is available at the SVN, for those who want it early.

UOLite SVN

I have decided to use Google Code to setup the SVN for UOLite, sourceforge is bulky and VERY slow for commits (around 4kbps, as apposed to Google’s 300kbps). Anyways, the URL for the Google Code project is http://code.google.com/p/uolite/

UOLite

Ok, so progress has been fast. UOLite can walk, talk, pickup and drop items, spit out coordinates, and many many other things. As I am debugging and adding features. I should be posting a beta soon. I have been able to fool client detection on servers, so uogamers is my official test platform.

UOLite Progress Update

Progress has been slow until today! I have been stuck on my huffman decompression technique for two weeks! I got some help from “Jeff” (the creator of ConnectUO). And progress has jumped! Now All I have to do is figure out why I am being kicked with the message “Invalid Client”. I need a good server to test this one, and right now the best, most professionally run server is UOGamers. And their client detection keeps kicking UOLite. I need to find a way to emulate the real client. We will see though. Maybe its the BF-24 packets? I will see…

Either way, I have studying to do for Advanced Unix… I will ttyl later! Getting closer to working beta any day now! (with client emulation).

See the post on how he helped me: http://www.runuo.com/forums/showthread.php?p=847732&posted=1#post847732

Work on UOLite

For those of you who don’t know what UOLite is, its a uo client, that has no visual interface, i haven’t decided if i will make it a special DLL. But as of right now I am working on getting it to allow you to control a character through code, much like a bot, but a whole lot more advanced, and this wont take up a bunch of resources like a whole client will. Imagine an advanced bot controlling 3 different characters, having them mine, and make armor and weapons while you are out pvping… All without slowing down your computer. Or make your own bot out of it! to do whatever you want! Even make a mage and have him obey commands and attack targets for you (although that would make you one lame noob…)! Artaxerxes is working on a new uo client for android phones, so you can play on your favorite server on the go! Just don’t play while driving! lol. I will keep you peeps posted as these projects progress.

On a side note, we are planning on just making uoai basic for now. UOAI2 suffered from feature leaking, a whole bunch of great ideas half implemented… So, just wait and see what we come out with. Although, progress should be relatively slow since I am working pretty hard right now irl, as is Artaxerxes.

-Kontrast

Quick Status Update

Ok, so i haven’t talked to Artaxerxes for about a week now. Last time we spoke he was hard at work on UOAI Basic. But until thats completed I wont be able to finish UOAI2 Alpha. In lieu of this, my progress has slowed to a crawl. Although, I check the forums 2-3 times a day still. So just use the pre-alpha UOAI2.dll that came with Kontrast Assist 0.3 Beta. And I will provide support as necessary.

We, here at DevelopUO.com, appreciate your continued patience.

UOAI2 Status Update

We ran into some issues with the current UOAI structure. So, we decided to make UOAI Basic, making this project a complete rewrite of UOAI from the ground up. The new UOAI Basic has a completely new design. There have been major improvements with speed and stability. UOAI2 will be multi-threaded. For the upcoming alpha release, we will try and get as many bugs out as possible, but we will need testing from the user base. The next version of KA will be released at the same time as UOAI2 0.1 Alpha and UOAI Basic 0.1 Alpha. Although my contributions have been reduced this last weekend be cause of a woman I met :)

UOAI.be has merged with DevelopUO.com

We welcome the UOAI.be members. You will find a link to the old forums as an archive in the DevelopUO forums. The links to the forums and wiki can be found on the right column of this page. You should find everything here that UOAI.be had, and more.

UOAI2 Alpha 0.1 Coming Soon

For now, UOAI2 is just waiting on the new version of UOAI Basic to be released by Wim. It will be significantly faster that the Pre-Alpha released with Kontrast Assist 0.1a last night. And also, the wiki will be filled with snippets and tips and tricks on how to use it. The structure of UOAI2 is most likely not going to be changed, so it will be safe to start working with the pre-alpha and not worry about having to change too much in the near future. One of the main advantages of UOAI2 over UOAI is that it wont need any pre-requisites with the exception of the .NET framework. So, no more installing uoai updates, you can just have people download a new version of your app and just overwrite the old “uoai2.dll” and “UOClientDll.dll”. Also this means you can release versions of your app with the dll that you used to make it, and not worry about a newer version interfering with how your program operates.

Also, one more major change coming: the UOAI.be website will be forwarding here with the release of the new UOAI2. This is a new beginning for UOAI. I hope you can enjoy the new changes. I apologize for the inconvenience , but the old forums will go away and you will need to re-register with the new forums. When you register, an email will be sent directly to my cell phone to let me know, I will be checking your email and IP address at StopForumSpam.com until I implement the API into the website. On average it will probably take at the most, an hour for your account to be activated. Once again, I apologize for the inconvenience.

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About DevelopUO

DevelopUO.com is a site dedicated to the development of applications that interface with the Ultima Online 2D client. Here at DevelopUO we are big on open source, and sharing ideas with the world. No idea is useless. You can visit the forums to post your program or you can visit the wiki to learn more about making programs for the UO 2D client and get code snippets or tips for your application.